OpenAL (Open Audio Library) is a licensed freeware cross-platform 3D audio API. It is designed especially for gaming, some hardware devices like Creative Audio cards, Go Pro and all other audio application that works in 3D audio space.
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What is OpenAL and do I need it?
OpenAL (Open Audio Library) is a licensed freeware cross-platform 3D audio API. It is designed especially for gaming, some hardware devices like Creative Audio cards, Go Pro and all other audio application that works in 3D audio space.

Should I remove OpenAL?
And by default, it brings you benefits rather than a virus, so there are no negative effects if you keep host OpenAL on your computer. Although OpenAL comes to you along with the audio card or sound card, if you feel like removing it there is no harm. So if you want to uninstall it is all at your discrepancy.
Is OpenAL open source?
“Open” in OpenAL doesn’t mean an open source. As in case of OpenGL, the main idea was an open specification of the library implemented by various hardware vendors.

What program uses OpenAL?
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio….OpenAL.
Original author(s) | Loki Software |
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Website | www.openal.org |
How do I know if OpenAL is installed?
To check if you have it installed, when you are sure it is enabled, open OA’s command console and scroll it (PagUp/PagDn) looking for OpenAL related errors (you can also close the game and open stderr.
Is OpenAL free?
OpenAL is an open standard, just like OpenGL, so yes, OpenAL is free, but there are somethings that you will need to know about the license, if you read it a couple of times and think about what they are saying it’s pretty easy to get past the legal-speak and understand what the deal is.
How do I add music to OpenGL?
You need to use some sort of audio player library (or write one yourself). It doesn’t actually matter if you’re using OpenGL or some other graphics library. Your code needs to load a music file (e.g., mp3), and send it to the sound card in parallel with rendering the graphics.
Who owns OpenAL?
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio….OpenAL.
Original author(s) | Loki Software |
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License | Proprietary since v1.1, LGPL before v1.1, BSD in early versions |
Website | www.openal.org |
What is application OpenAL?
OpenAl is a cross-platform audio application programming interface (API). It is designed for gamers that use 3D multi channel audio. it’s used by a lot of games, and some hardware devices like Creative Audio cards, Go pro devices, etc.
What software uses OpenAL?
Does OpenGL support audio?
OpenGL doesn’t offer us any support for audio capabilities (like many other aspects of game development). We have to manually load audio files into a collection of bytes, process and convert them to an audio stream, and manage multiple audio streams appropriately for use in our game.